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Next-Gen Platforms Won't Solve Creative Industry Issues

"If it comes it comes; when it comes, it comes. I'm not a tech guy, particularly. I'm a design, story, character guy. I think most of the problems we have to solve are creative ones, not technical ones. Obviously we make software, so there's always a technical element to what we do, but I will make games that do whatever I want them to do at the end of the day, and I will use whatever technology [is] available."

- Warren Spector

(via GoNintendo)

Japanese Elephant in the Room

This is intended as an addendum to the Develop article on Phil Fish's modern Japanese games "just suck" comments from GDC 2012 and my previous rant on the subject.

The "unknown Japanese developer" as it was widely reported has (finally) been revealed to be Makoto Goto. He has posted a series of heart-warming tweets thanking people for their support of him and Japanese games in general.

Languish: Japan's Video Game Decline

The Incredible Adventures of Mr. Fish

Earlier this month the 2012 Game Developers Conference (GDC) took place and game devs from around the world came to give and hear speeches on game design. One such panel included indie developers featured in Indie Game: The Movie. It was there that a Japanese developer from the audience asked the panel what they thought of modern Japanese video games. According to Develop, the reply he received from Phil Fish was a short and rather unsweet, “your games just suck” followed by a barrage of criticisms aimed squarely at the developer’s home country. It’s what some people would consider rude and makes Mr. Fish look like a complete ass. Yet there seems to be a large group of people that regret the way in which he replied to the question, and yet do not necessarily disagree with what he was trying to say.
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Serious Interactivity

Jools Watsham knows a thing or two about games. He's been a part of the industry for over 20 years and has had a front row seat as it approaches an inevitable eclipsing of the film industry it so often emulates. In an article about the fate of in-depth gaming, there's this:

Serious gamers want ‘real’ games. They don’t just want watered-down interactive movies that cost tens of millions to produce where ‘story’ is the focus. Sure, the occassional one is great, but they also want challenge. They want gameplay!

Gameplay makes a great game; the storyline reenforces it. Anything else and its just an interactive movie (e.g. Asura's Wrath).