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Infinity Blade Trumps Gears of War

Gamasutra quotes Epic Games' CEO Tim Sweeney from GDC Taipei:

The most profitable game we've ever made, in terms of man years invested versus revenue, is actually Infinity Blade. Its more profitable than Gears of War.

Say it ain't so... Infinity Blade was sold at a lesser price and thus sold more copies. Infinity Blade also had a much, much smaller investment as noted in the keynote, as it is a much smaller game. This raises an interesting question: Can these economics be applied to the traditional large-scale games of the console market or is that market simply not large enough?

Sweeney seems to think the answer instead lies in free-to-play games. (Its interesting that Infinity Blade 1 and 2 are not free-to-play.)

Black & White Makes Green

Andriasang reports the newest Enterbrain/Famitsu numbers from Japan:

[Pokemon Black & White 2] sold 1,618,621 in its first week of sales. As the game was released on a Saturday, the "first week" includes just two days...

The fastest selling DS game is, of course, the original Black & White, which pushed 2,637,285 units in its first week in September 2010. That release also covered just two days.

Even with a huge 39% decrease in sales (equalling over 1 million units) from the previous version, Pokémon is still breaking records. This makes it the third best start on DS and the first million seller of the year in Japan. I can't help but wonder how much better it would have done had it been a ground-up 3DS game.

Via GoNintendo

Quick Time Events

Edge takes a look at one of our favorite things, the now abundantly overused QTE. I'm certain the only games to use QTE's frequently and appropriately were those in the unfinished Shenmue series. Failing one would often lead you down another path instead of whisking you back to the beginning of the scene to try again.

Duty Continues To Call

GameSpot:

Activision has tapped yet another studio to work on the Call of Duty series. According to Neversofts newly updated website, the Tony Hawk and Guitar Hero studio has joined Infinity Ward, Treyarch, Raven Software, and Sledgehammer Games in working on the series.

Because 8 retail Call of Duties released on the Xbox 360 in its 7-year existence wasn't enough.