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Kojima: Control Freak?

Hideo Kojima quotes from an interview with the PlayStation Blog:

I was a designer for Metal Gear Solid, but I was not a producer, so I had no say in the budget, release date, or promotion of the game. I remember when they told me what the release date would be and I had no say in the matter… these are bitter memories for me.

I thought it would be very hard for me to develop Snake Eater as the lead creator, so I tried to delegate responsibilities to younger employees in the studio. In the end it couldn’t be done, but it was my first attempt in doing it.

By the end of the Metal Gear Solid 4 project we had nearly 200 people working on it, with three directors (although often they were directors in name only, and I ended up doing a lot). This is why the game was delayed.

Shortly after this article three directors were found under a bus.

The Last Generation?

Outspoken Twisted Metal and God of War creator David Jaffe speaking to GamesIndustry International:

Look, consoles are going away. I think in 10 years - probably sooner, but 10 years is always the safe thing to say so you don't sound like an idiot - but here's what I'll say: I'll go on the record and say that the next generation of hardware will be the last consoles. And they should be.

He's right about one thing. It's going to be sink or swim for console makers in this next generation as their grounds are encroached on by Google and Apple's ecosystems.

A Little Less Angst

Masahiro Sakurai on Kid Icarus: Uprising's tone, courtesy of MSNBC:

We didn’t make it too serious. This is evident in the situations where characters are joking while they fight. I feel like in recent games, the plot moves forward with too much angst and pain. I think it’s nice to have something bright for a change.

Next-Gen Platforms Won't Solve Creative Industry Issues

"If it comes it comes; when it comes, it comes. I'm not a tech guy, particularly. I'm a design, story, character guy. I think most of the problems we have to solve are creative ones, not technical ones. Obviously we make software, so there's always a technical element to what we do, but I will make games that do whatever I want them to do at the end of the day, and I will use whatever technology [is] available."

- Warren Spector

(via GoNintendo)