"If it comes it comes; when it comes, it comes. I'm not a tech guy, particularly. I'm a design, story, character guy. I think most of the problems we have to solve are creative ones, not technical ones. Obviously we make software, so there's always a technical element to what we do, but I will make games that do whatever I want them to do at the end of the day, and I will use whatever technology [is] available."